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World of Warcraft addon packaging but with GitHub Actions this time

Posted bykemayoSeptember 19, 2020July 13, 2021Posted inpersonal, programmingTags: continuous integration, game, github, github-actions, version-control, world-of-warcraft, wow1 Comment on World of Warcraft addon packaging but with GitHub Actions this time

World of Warcraft Classic addon packaging

Posted bykemayoSeptember 8, 2019September 19, 2020Posted inpersonal, programmingTags: continuous integration, game, github, version-control, world-of-warcraft, wow1 Comment on World of Warcraft Classic addon packaging

World of Warcraft: Classic memories

Posted bykemayoAugust 25, 2019September 8, 2019Posted inpersonalTags: game, nostalgia, world-of-warcraft, wowLeave a comment on World of Warcraft: Classic memories

Why I can’t play Dungeon Runners

Last night I thought to myself “hey, I know, I’ll try out Dungeon Runners!” It’s a pseudo-free pseudo-MMO, which could be described as a Diablo parody – that’s the sort of game that sounds appealing to me. Sadly, I discovered that Dungeon Runners is not a game I can play. You see, it requires that …

Continue reading “Why I can’t play Dungeon Runners”

Posted bykemayoJanuary 16, 2008Posted inpersonalTags: gameLeave a comment on Why I can’t play Dungeon Runners

Recent Posts

  • Windows symlinks and how they help with WoW addon development
  • Hosting: Linode
  • World of Warcraft addon packaging but with GitHub Actions this time
  • World of Warcraft Classic addon packaging
  • World of Warcraft: Classic memories

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